As a result of her interest in the demonic, she became enamoured with the diabolist Magnussen and the two eventually eloped as an immortal couple. Embraced during the Middle Ages, she quickly took up with the Belials Brood, becoming a member of the Pandemonium. Madrigal was an ancient Daeva vampire of French extraction.
For the Chronicles of Darkness setting, and the successor to the Vampire: The Masquerade line. LibraryThing is a cataloging and social networking site.Vampire: The Requiem is a role-playing game published by White Wolf, Inc. Overall the Bloodlines, to varying degrees, suffer from being Crippling Overspecialization variations of their parent clans.All about Vampire Daeva Kiss of the Succubus (Vampire: The Requiem (White Wolf)) by Russell Bailey. Within the clans are smaller groups of specific lineages called Bloodlines, they share much of the defining characteristics of their parent clan, but have a number of unique abilities, access to specialised disciplines and are penalised with additional weaknesses in addition to their clan weakness. Members of clans all have certain things in common, from easiness with specific Disciplines to a particular weaknesses. There are five clans: the Daeva, the Gangrel, the Mekhet, the Nosferatu and the Ventrue all vampires belong to one clan or another.
In the Shadows Of Mexico supplement, the indigenous Daeva, called Xoxocti, served as the majestic priests of the Aztec Gods and they viewed humans as above them and worthy of being allowed to rule over humans and vampires alike. They lived among them In This Chapter Understanding the beauty, grace, and curse of Clan Daeva Role-playing a character from Clan Daeva Getting to know a sample character from. Be them disguised as a mighty chief, the famed warrior, or a persuasive medicine men, they were figures revered by their Herd.
Glamour: Majesty, their signature Discipline. To the Mexican Kindred, green. Colour-Coded for Your Convenience: Red and gold, according to the Florentine Kindred dress code.
Interplay of Sex and Violence: They are hot (you should know this already) and their Disciplines make them great fighters, even if they are not intended to be. Horny Devils: Vampires, actually, but horny nonetheless. The Hedonists: They have to indulge their vices if they don't, their resolve weakens, which is the main reason they have a hard time keeping up their Humanity.
The Schlub Pub Seduction Deduction: Their favorite hunting tactic. Manipulative Bastards: It is in their nature. Invoking this in Mexico, with all their elders, is a plot point. Latin Lover: The modern Xoxocti.
Super Strength: Vigor, another one of their core Disciplines. Super Speed: Celerity, one of their core Disciplines. They seem attractive and charming, but they are actually very dangerous. Stepford Smilers: Type C. The Starscream: The Ventrue see them as this.
Anvari: Drug culture vampires who prefer to feed on people under the influence of opiates. It helps that they may have descended from Ishtar the Babylonian goddess of fertility, war, love and sex. Vampires Are Sex Gods: Daeva are Sex Gods. The Vamp: If you play them right, but if you want the Friendly Neighbourhood Vampire version, Femme Fatale or The Charmer will go.
Luckily, they never ask for much that couldn't already be provided, because there's only seven of them and they could be wiped out in the span of a single night if the Invictus really felt like it. Eupraxus - The ultra-elite royal family of the Invictus, around whom the entire covenant is situated to protect. Can make mortals who committed suicide rise as vampires to prolong the emotional suffering. Children Of Judas: Depressed emo pariahs with the power to make others suicidally depressed. Almost totally opposite from the clan's ideals of seductive beauty.
They loathe the weak of mind, but value those with a strong sense of survival.In Mexico, indigenous Gangrel were cousins of and allied with actual Werewolves (a Shout-Out to the clan's inspiration in Masquerade) they were also proud warriors and law enforcers, furthering the good guy thing. You should note, however, that taking their niceness for granted is not a very wise decision since they are just as likely as any vampire to turn evil, have an intense connection with the Beast, very sharp claws and go berserk with little hesitation. Xiao: Two different clans of emotion manipulators California Xiao are sociopathic cult leaders who siphon the emotions of others, while Tianpan Xiao are overly emotional psychos who inspire wild mood swings in others.Nicknamed Savages by the others and stereotyped as babaric and stupid, but in their own way more noble than any other clan, meaning they are (probably) the nicest vampires around. Arrogantly fashionable, this bloodline takes the clan's hedonism and narcissism to Beyond the Impossible levels. Toreador: A homage to the Toreador clan of the previous game.
Colour-Coded for Your Convenience - Red and brown, according to the Florentine Kindred dress code. However they compensate this with wisdom and insight. Book Dumb: They are closer to the Beast than any other Clan and this proximity clouds their intellect and makes them more feral. The Beast Master: Animalism, one of their core disciplines. They can take the form of almost any animal, but wolves and bats are the most common. Animorphism: Another part of Protean.
Being Good Sucks: For vampires, anyway. Evil Feels Good: The Red Surrender, when they loose their grip on Humanity and give in to the whims of the Beast, feels really good. Demonic Possession: Animalism allows them to possess animals. To the Mexican Kindred it's yellow.
Bohagande: Gamblers with the power to manipulate chance. This Is Your Brain on Evil: Once again the Red Surrender. Stone Wall: Theorically speaking, thanks to Resilence.
Hounds of Actaeon: The Evil Poacher of the Vampire world. The bloodline is intended to serve as a bridge between the Vampire and Werewolf gamelines. Have access to subtle powers that are affected by the moon. Dead Wolves: Wolf men mostly located in Northern Mexico, these were mortals who had potential to become Werewolves but were embraced before they could undergo their first Change. A possible Spiritual Successor to the Ravnos.
It also introduces the possibility of Mekhet being able to embrace mortals after a few days of their actual death, but these individuals, have a higher chance of being raised as Hollow Mekhet, the clan's original form when they arose in Ancient Egypt. They also have a tendency to pass themselves as wizards.Their clanbook introduces the Shadow Cults, which serves to emphasize the mage thing, but they're Not That Kind Of Mage. Unlike the other clans they have nothing in particular that distinguishes their existence so to make up for this they can assume a variety of roles, from deadly spies to the enlightened scholars. If there something nobody should know you can be sure that sooner or later (most likely sooner) the Mekhet will discover and make use of it. Shepherds: Altruistic vampires that protect mortals from the excess of less disciplined vampires.The Mekhet, as their nickname implies, are silent vampires that gather forbidden secrets while lurking in the darkness which, by the way, are so entangled into their being that they can be considered one. Oberlochs: Monstrous, degenerate, inbred rednecks that lurk around rural towns, will only embrace their close family members and do not hesitate to kill city dwellers.